
#import <Foundation/Foundation.h>

#import "cocos2d.h"

typedef enum 
{
	EBottle_Menu_Play,//开始游戏
	EBottle_Menu_Des,//游戏说明
	EBottle_Menu_Return,//返回
	EBottle_Menu_Count
}EBottle_Menu;

@protocol Bottle_MenuDelegate

- (void)Bottle_MenuSelect:(NSInteger)pIndex;

@end

@interface Bottle_Menu : CCLayer < ReplaceLayerActionDelegate >
{
	id<Bottle_MenuDelegate> delegate;
}

+(CCScene *) scene;

-(id)init:(id<Bottle_MenuDelegate>) _delegate;

@end
